Skip to main content
Spatial's redesigned mobile chat fitting into the in-world HUD.

Spatial’s Mobile Chat

I redesigned Spatial’s mobile multiplayer chat so players can engage with the world and the community at the same time, without the chat taking over the screen.

Aug 2024

Context
Spatial was pivoting to a SaaS creator tool, letting users build virtual worlds and games hosted on Spatial’s servers. Player community and engagement were a key pillar in upselling creator subscriptions.
Problem
Mobile players barely engaged with multiplayer chat compared to desktop users. The chat defaulted to a full screen, detaching world engagement from player interaction.
Spatial mobile interface
Question
How might we make our mobile chat experience more accessible, allowing users to engage with the world and community simultaneously?
Solution
Adopt a smaller chat interface, notification system, and overall messaging experience that fit into Spatial’s existing mobile HUD.

Final Design

Full user flow
Collapsed HUD user flow
Deleting chat

Edge Cases

Full-screen mode
Message preview toggle

Learnings

This project sharpened a few convictions for me. Design is at its best when it stays flexible, and a willingness to embrace change is what pushes the user experience forward. It’s also a business: even a minor change to a feature or design can be the difference of thousands of dollars. My mentor, Jimmy, taught me to design in a way that excites the stakeholders and engineers who have to build it, which is why I went the extra mile to animate my work in After Effects. And with no clear direction handed to me, I learned to lead with curiosity, experimenting with new approaches and exploring creative solutions to real user problems.