Education
University of California, San Diego
B.S. Human-Computer Interaction and Design
Toolbox
Product Design + Research
Interaction Design, Visual Design, Prototyping, Design Systems, Game Design, Information Architecture, Usability Testing, User Interviews, A/B Testing
Design + Development Tools
Figma, Claude Design, Adobe Creative Suite, Photoshop, Illustrator, InDesign, After Effects, Principle, Framer, Miro, Notion, React, Next.js, Tailwind CSS, GSAP, Unreal Engine, HTML/CSS, JavaScript/TypeScript, Python
AI Stack
Figma Make, Cursor, Claude Code, Claude Design, Codex, Factory Droid, Perplexity Computer, FLORA, ComfyUI, Runway, Seedance, v0, Vertex AI, Google AI Studio
Experience
Azra Games Product Designer
September 2024 - Present- Scaling Azra Labs, an in-house R&D team using AI to accelerate content creation and industrialize the RPG development process
- Designed and shipped an internal ops platform improving workflows across design and marketing teams, centralizing content pipelines, asset analytics, UX validation, and production scheduling into a single collaborative tool
- Defined interaction patterns for player behavior systems and monetization flows across gacha, leveling, and combat modes, shaping retention through tuned difficulty curves and reward pacing
- Developed a UX validation agent as an internal workflow tool, grounded in cross-product research and player behavior data, auditing 50+ progression screens and reducing design revision cycles by 50%
- Redesigning the public-facing game website, serving as the primary acquisition funnel for wishlists and newsletter signups
- Built an agentic asset generation pipeline with quality guidelines and style consistency controls, scaling production for 500+ icons, UI elements, and in-game items
- Established a Slack-to-Jira automation system managing 1,000+ design and product tickets with AI-generated context and triage
Spatial Product Design Intern
June 2024 - August 2024- Redesigned mobile in-game chat, reducing screen obstruction by 75%, allowing players to chat and game simultaneously
- Identified that core social features were locked to Spatial's desktop web app, then designed and prototyped mobile flows for adding friends and viewing profiles, reducing user friction by 80%
- Audited the full mobile UX during a platform pivot to SaaS, identifying gaps to shape and inform cross-functional prioritization
- Animated feature user flows in After Effects to align designers, PMs, and engineers—accelerating handoff and build approval through clear interaction storytelling
Qualcomm Institute Product Design Intern + Research Lead
April 2023 - May 2024- Built a city-scale digital twin platform in Unreal Engine, integrating drone scans, satellite imagery, and real-time IoT data to support urban planning and real estate development across 3 real-world sites
- Shipped a VR classroom experience for educators and students, enabling environment interaction, multiplayer, personalized avatars, and a bespoke Smart Desk UI
- Developed a design system that streamlined the export of Figma components into Unreal Engine, bridging design and engineering workflows