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Education

University of California, San Diego

B.S. Human-Computer Interaction and Design

Toolbox

Product Design + Research

Interaction Design, Visual Design, Prototyping, Design Systems, Game Design, Information Architecture, Usability Testing, User Interviews, A/B Testing

Design + Development Tools

Figma, Claude Design, Adobe Creative Suite, Photoshop, Illustrator, InDesign, After Effects, Principle, Framer, Miro, Notion, React, Next.js, Tailwind CSS, GSAP, Unreal Engine, HTML/CSS, JavaScript/TypeScript, Python

AI Stack

Figma AI, Cursor, Claude Code, Codex, Claude Design, FLORA, ComfyUI, Runway, v0, Vertex AI, Google AI Studio

Experience

Azra Games AI Product Designer
September 2024 - Present
  • Scaling Azra Labs, an in-house R&D team using AI to accelerate content creation and industrialize the RPG development process
  • Designed and shipped an internal ops platform improving workflows across design and marketing teams, centralizing content pipelines, asset analytics, UX validation, and production scheduling into a single collaborative tool
  • Defined interaction patterns for player behavior systems and monetization flows across gacha, leveling, and combat modes, shaping retention through tuned difficulty curves and reward pacing
  • Developed a UX validation agent as an internal workflow tool, grounded in cross-product research and player behavior data, auditing 50+ progression screens and reducing design revision cycles by 50%
  • Redesigning the public-facing game website, serving as the primary acquisition funnel for wishlists and newsletter signups
  • Built an agentic asset generation pipeline with quality guidelines and style consistency controls, scaling production for 500+ icons, UI elements, and in-game items
  • Established a Slack-to-Jira automation system managing 1,000+ design and product tickets with AI-generated context and triage
Spatial Product Design Intern
June 2024 - August 2024
  • Redesigned mobile in-game chat, reducing screen obstruction by 75%, allowing players to chat and game simultaneously
  • Identified that core social features were locked to Spatial's desktop web app, then designed and prototyped mobile flows for adding friends and viewing profiles, reducing user friction by 80%
  • Audited the full mobile UX during a platform pivot to SaaS, identifying gaps to shape and inform cross-functional prioritization
  • Animated feature user flows in After Effects to align designers, PMs, and engineers—accelerating handoff and build approval through clear interaction storytelling
Qualcomm Institute Product Design Intern / Product Management Intern
April 2023 - May 2024
  • Built a city-scale digital twin platform in Unreal Engine, integrating drone scans, satellite imagery, and real-time IoT data to support urban planning and real estate development across 3 real-world sites
  • Shipped a VR classroom experience for educators and students, enabling environment interaction, multiplayer, personalized avatars, and a bespoke Smart Desk UI
  • Developed a design system that streamlined the export of Figma components into Unreal Engine, bridging design and engineering workflows