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Hey, I'm David.

I'm a Product Designer and AI Strategist at Azra Games, where I'm helping rethink how games are developed from the ground up. Previously designed social experiences at Spatial and led research at Qualcomm Institute. You can also view my portfolio — it's kinda how I think.

artwork inspired by the truman show

Selected Work

Deepening the dialogue between instinct and intention for millions of users on Cosmos

Product Design, Case Study, Feature Concept, Visual Design, AI

Deepening the dialogue between instinct and intention for millions of users on Cosmos

Cosmos

2026

Exploring features that can help users follow visual instinct from a saved element and organize growing collections by feeling.

UnGodly™

Product Design, AI, UX Design, UI Design, Game Design

UnGodly™
[ coming soon ]

Azra Games

2026

Intersecting AI, procedural generation, product, and design to build Azra Games’ flagship RPG, UnGodly™ — helping shape the future of mobile RPG development.

Optimizing Spatial's mobile chat experience to boost player engagement

UX Design, Visual Design, Product Concept

Optimizing Spatial's mobile chat experience to boost player engagement

Spatial

2024

Reimagining Spatial's in-game chat interface for users to be able to chat and game simultaneously.

Reducing user friction and introducing key user engagement features on Spatial's mobile app

UX Design, Visual Design, Product Concept

Reducing user friction and introducing key user engagement features on Spatial's mobile app

Spatial

2024

Conducted a design audit on Spatial's mobile application to introduce key user engagement features, giving users direct access to search and connect with friends.

Streamlining payments using autofill and group creation

UX Design, Product Concept, Case Study

Streamlining payments using autofill and group creation

Venmo

2023

Redesigning Venmo's mobile app to streamline group payments and enhance usability, ensuring users can easily pay or request money from multiple recipients at once.